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Guides » Mothership

This guide was designed to help you get the best out of mothership.  In order to get the best out of it, you need to know how to maximize your resources and strategies.  This game needs teamwork.  Without it, you'll go down with your mothership.  -- Elite One





The Scout (Warbird):

     This is the fastest ship available in mothership.  It isn't very maneuverable, so you don't want to fly too close to Fighters.  It isn't heavily armed and doesn't come with much energy, so you'll want to stay back a bit.

      What you should be doing is running throughout the entire map using your x-radar to give off enemy positions.  Any ship can use stealth in the game so you are responsible for letting your team know exactly where they are.  For example, you can make a macro that says //Enemy sighted at %coord %area.  That would tell everyone on your team what the coordinates are of the enemy and the area of the map they are in.

      In dire cases, use your one repel to freeze all enemy ships and weaponry.  This would come in very effective when trying to stop an offensive on your mothership.

      Don't attempt to take a fighter or transport head on.  You will not win.  They both have more energy than you and the fighter has greater firepower.  Only attack a ship that a friendly fighter is taking on at the same time.  By teaming up on certain ships, you'll come out on top.  If you all take on ships separately, you won't have an advantage.  For example, if two fighters took on two fighters, the team that concentrated on one ship at a time would win.  It might not come out with two fighters, but the odds are, with some skill, that they would be victorious.



The Fighter (Javelin):

     The backbone of your entire fleet.  This ship has the greatest firepower in terms of guns and is the most maneuverable of the bunch.   Strength in numbers, always.

      For ships such as the Equalizer, Scout, and lone Defender, you can try to take it out yourself.  The Equalizer may be maneuverable and fast, but it still can't take you head on.  The Scout you'll have no trouble taking on if it tries attacking.  If it runs off, don't chase it.  Try to stay together with your group whether it be offensive or defensive.  If you happen to see a sitting levi somewhere, take it out before it attaches.

      Thank goodness one ship can attach.  In emergencies where there is no transport in sight, tell your teammates to attach.  It would be a good idea to remove yourself from the battle so that when your teammates attach, they don't get destroyed by just a couple shots.  When people attach, their entire reserve of energy is depleted and it must be recharged.  So pull back, have them attach, group together, then assault.  An uncoordinated team will lose.

      In a defensive situation, try to get yourself in front of your mothership.  Take the hits so your mothership doesn't have to.



The Transport (Spider):

     An extremely important ship.  If effectively used, the fleet will operate at its best.

      For offensive, you would want to pull aside a mothership.  Having Defenders attached help quite a bit to hold off incoming Fighters, Scouts, Equalizers, and other Transports.  Always keep yourself out of a firefight.  Your fighters are expendable since they can reattach, but you are not.  You can't attach to any ships, so keep yourself safe.   Since you are the most valuable ship on an offensive, you must direct the attack.   Having a scout keeping tabs on the location of the enemy Mothership is helpful as well.  Your main objective in offensive is to act as a gateway for your offensive fleet open to direct the attack.

      For defensive, you must rush to the area of your mothership.  Always keep tabs on where your Mothership is and if it is being approached by enemies.  Stop any offensive you may be on the second that your Mothership is getting attacked.  If you are certain that you can destroy the enemy Mothership before yours is, then by all means continue.  Don't go ahead and get into the battle.  You must call on people to attach to prepare an adequate defense.  Remember, an enemy fleet can take your ships down easily if they go one by one.  The strength is always in numbers, cooperation, and strategy.

      Don't fire your guns unless you absolutely have to or see some advantage by doing so.  Your team will be far better off if you are still there so several friendly ships can attach.  If you die, you can't do that.

      Always keep open communication with your team.  You have got to let them know who the transport is and what you are currently doing.

      It is your responsibility that teammates can attach and safely.



The Defender (Leviathan):

     You can't move at all so you've got to attach to somebody.  Try to attach to either the Mothership or even better, the transport.  Attaching to a Javelin is a good idea if you can be stationary since you can't stay on.  Staying on a Javelin cuts its speed by more than half.

      Be careful not to damage any of the ships on your team.  Be a support bomber, but don't take your team out.  It would be a good idea to attempt, if possible, to destroy the transport ship first.  With that ship out of the way, the Equalizer is the next target of choice.  Since Equalizers can take out recharge for a large number of ships within a certain radius, you must destroy these.  It'll only take one hit to destroy an Equalizer.  After that, take out the Javelins since they can do significant damage and one person can attach to them.  Once those three ships are gone, it is alright to take out the scouts.

      During an offensive, it might be a good idea to aim at the Equalizers first.  Your Fighters won't be able to recharge and do damage to the Mothership if they keep getting hit by Equalizers.  Once Equalizers are out of the way, move on to the other ships.

      If you are getting chased, you might want to put down mines.  They take half as much energy as it does to fire bombs.



The Equalizer (Weasel):

     Least amount of energy for all the ships.  You might want to be careful when fighting with this one.

      The idea is to fire a bomb off at a group of enemy ships and let your friends take them out.   Always fly with your friends since you are mostly useless without them.  If you see that one of your friendly ships are taking on a group of ships or a specific ship, fire at that one.  It's no use to fire at a ship that none of your teammates are concentrating their firepower on.      Stay away from Transports and Defender combos.  One hit and you're a goner.

      Use your guns in the event where you believe that you'd be able to finish off an enemy without dying.  They are extremely weak, so you'd better make it count.

      Try to hit ships when people attach.  When people just attach, they start off with no energy, so they'll get none of it back.  It would be easy to take them out.



The Mothership (Shark):

     Whereas the Transport is the offensive leader, the Mothership is the defensive leader.  The Mothership is the the leader overall and makes the final decisions on who gets to be what ship.

      When a game starts the host will alert you if the ship limit is broken on your team.  If it is, he will ask you to choose one to be that certain ship to get it back to the limit.  You must ask who wants to be that ship and make a final decision.  Make that decision quickly!  The game must continue and no one likes to wait endlessly.

      If you begin to get attacked, or see incoming enemies, immediately order your transport to return and order teammates to attach.  The longer it takes, the more enemies you will have to contend with and the less people you'll have to fight them with.

      You have two methods of self-defense.  If the enemy is quite a bit away, try using your bombs.  They can be fired out your back end and have a decent amount of propulsion.  If they get too close however, don't fire these bombs.  You'll end up damaging yourself as much as you damage them.  If they are too close, begin to fire your bullets.  They'll damage the enemy while not damaging you.  While they don't do too much damage, it'll still be effective since the enemy will be draining their energy reserve while trying to shoot at you.

      You also have decoys and a wall.  They aren't that effective, but it might mean the difference between getting ships attached and off of you or ships destroyed a second after they attach.

      Fly into the rest of your ships.  Use them as protection in the heat of battle.  Let the shots hit them and not you.

      When the firefight dies down a bit, you might want to head off to hide again.  Sometimes Motherships can go off and hide and regain all of their energy back.

      Always use stealth.  You have free stealth, so you might as well use it.

      Always keep your teammates updated on your energy and where you are.  For instance, you could use this as a macro: //Energy is at %energy.  My position is %coord %area.



Fleet Strategies:

     Keep flying in formation.  Keep ships such as Fighters in the front, Scouts, Transports, Defenders, and Equalizers behind them, and then all the way in the back should be the Mothership.  Now this is if ships are approaching in a line.  You should always have these ships facing the enemy in that manner.

Enemy Ships
|
Fighters, Scouts
|
Transports, Equalizers, Defenders
|
Mothership

     Now what if they try to encircle your Mothership and scatter about?  Get closer to the Mothership and circle around it.  Do exactly what they are doing but make sure you are still in formation and closer to the Mothership.  Do everything you can to block their shots from hitting the Mothership so new reinforcements of attaching friendly ships can survive.      In the event of an Equalizer attack, spread apart.  You don't want a whole bunch of your teammates to get caught without recharge because you stayed cramped together.  This ship is a must-destroy.

     You must always remember to attempt concentrating on one ship to destroy at a time whether you are in offensive mode or defensive mode.  Keep communication going with your teammates so as to best direct your attack.  Attacking the Transport might be a good idea, but the Mothership might get away.  Going after the Mothership might leave the Transport open and free to receive reinforcements of attaching teammates.  However, if you don't concentrate on one, you might not destroy either.

     During an offensive your ships should be lined up like this:

Enemy Ships
|
Fighters, Scouts
|
Transports, Equalizers, Defenders

     Of course, lines always break during battle.  If your numbers dwindle too much, fall back and group with more of your teammates.  I can't stress this enough, but this event is all about strength in numbers, teamwork, and strategy.  You can't have any of those if you try to go it alone and unorganized.


 
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