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This
guide was designed
to help you
get the best
out of mothership.
In order to
get the best
out of it, you
need to know
how to maximize
your resources
and strategies.
This game needs
teamwork.
Without it,
you'll go down
with your mothership.
-- Elite One
The
Scout (Warbird):
This is
the fastest
ship available
in mothership.
It isn't very
maneuverable,
so you don't
want to fly
too close to
Fighters.
It isn't heavily
armed and doesn't
come with much
energy, so you'll
want to stay
back a bit.
• What
you should be
doing is running
throughout the
entire map using
your x-radar
to give off
enemy positions.
Any ship can
use stealth
in the game
so you are responsible
for letting
your team know
exactly where
they are.
For example,
you can make
a macro that
says //Enemy
sighted at %coord
%area.
That would tell
everyone on
your team what
the coordinates
are of the enemy
and the area
of the map they
are in.
• In
dire cases,
use your one
repel to freeze
all enemy ships
and weaponry.
This would come
in very effective
when trying
to stop an offensive
on your mothership.
• Don't
attempt to take
a fighter or
transport head
on. You
will not win.
They both have
more energy
than you and
the fighter
has greater
firepower.
Only attack
a ship that
a friendly fighter
is taking on
at the same
time.
By teaming up
on certain ships,
you'll come
out on top.
If you all take
on ships separately,
you won't have
an advantage.
For example,
if two fighters
took on two
fighters, the
team that concentrated
on one ship
at a time would
win. It
might not come
out with two
fighters, but
the odds are,
with some skill,
that they would
be victorious.
The
Fighter
(Javelin):
The backbone
of your entire
fleet.
This ship has
the greatest
firepower in
terms of guns
and is the most
maneuverable
of the bunch.
Strength
in numbers,
always.
• For
ships such as
the Equalizer,
Scout, and lone
Defender, you
can try to take
it out yourself.
The Equalizer
may be maneuverable
and fast, but
it still can't
take you head
on. The
Scout you'll
have no trouble
taking on if
it tries attacking.
If it runs off,
don't chase
it. Try
to stay together
with your group
whether it be
offensive or
defensive.
If you happen
to see a sitting
levi somewhere,
take it out
before it attaches.
• Thank
goodness one
ship can attach.
In emergencies
where there
is no transport
in sight, tell
your teammates
to attach.
It would be
a good idea
to remove yourself
from the battle
so that when
your teammates
attach, they
don't get destroyed
by just a couple
shots.
When people
attach, their
entire reserve
of energy is
depleted and
it must be recharged.
So pull back,
have them attach,
group together,
then assault.
An uncoordinated
team will lose.
• In
a defensive
situation, try
to get yourself
in front of
your mothership.
Take the hits
so your mothership
doesn't have
to.
The
Transport
(Spider):
An extremely
important ship.
If effectively
used, the fleet
will operate
at its best.
• For
offensive, you
would want to
pull aside a
mothership.
Having Defenders
attached help
quite a bit
to hold off
incoming Fighters,
Scouts, Equalizers,
and other Transports.
Always keep
yourself out
of a firefight.
Your fighters
are expendable
since they can
reattach, but
you are not.
You can't attach
to any ships,
so keep yourself
safe.
Since you are
the most valuable
ship on an offensive,
you must direct
the attack.
Having
a scout keeping
tabs on the
location of
the enemy Mothership
is helpful as
well.
Your main objective
in offensive
is to act as
a gateway for
your offensive
fleet open to
direct the attack.
• For
defensive, you
must rush to
the area of
your mothership.
Always keep
tabs on where
your Mothership
is and if it
is being approached
by enemies.
Stop any offensive
you may be on
the second that
your Mothership
is getting attacked.
If you are certain
that you can
destroy the
enemy Mothership
before yours
is, then by
all means continue.
Don't go ahead
and get into
the battle.
You must call
on people to
attach to prepare
an adequate
defense.
Remember, an
enemy fleet
can take your
ships down easily
if they go one
by one.
The strength
is always in
numbers, cooperation,
and strategy.
• Don't
fire your guns
unless you absolutely
have to or see
some advantage
by doing so.
Your team will
be far better
off if you are
still there
so several friendly
ships can attach.
If you die,
you can't do
that.
• Always
keep open communication
with your team.
You have got
to let them
know who the
transport is
and what you
are currently
doing.
• It
is your responsibility
that teammates
can attach and
safely.
The
Defender
(Leviathan):
You can't
move at all
so you've got
to attach to
somebody.
Try to attach
to either the
Mothership or
even better,
the transport.
Attaching to
a Javelin is
a good idea
if you can be
stationary since
you can't stay
on. Staying
on a Javelin
cuts its speed
by more than
half.
• Be
careful not
to damage any
of the ships
on your team.
Be a support
bomber, but
don't take your
team out.
It would be
a good idea
to attempt,
if possible,
to destroy the
transport ship
first.
With that ship
out of the way,
the Equalizer
is the next
target of choice.
Since Equalizers
can take out
recharge for
a large number
of ships within
a certain radius,
you must destroy
these.
It'll only take
one hit to destroy
an Equalizer.
After that,
take out the
Javelins since
they can do
significant
damage and one
person can attach
to them.
Once those three
ships are gone,
it is alright
to take out
the scouts.
• During
an offensive,
it might be
a good idea
to aim at the
Equalizers first.
Your Fighters
won't be able
to recharge
and do damage
to the Mothership
if they keep
getting hit
by Equalizers.
Once Equalizers
are out of the
way, move on
to the other
ships.
• If
you are getting
chased, you
might want to
put down mines.
They take half
as much energy
as it does to
fire bombs.
The
Equalizer
(Weasel):
Least
amount of energy
for all the
ships.
You might want
to be careful
when fighting
with this one.
• The
idea is to fire
a bomb off at
a group of enemy
ships and let
your friends
take them out.
Always
fly with your
friends since
you are mostly
useless without
them.
If you see that
one of your
friendly ships
are taking on
a group of ships
or a specific
ship, fire at
that one.
It's no use
to fire at a
ship that none
of your teammates
are concentrating
their firepower
on.
• Stay
away from Transports
and Defender
combos.
One hit and
you're a goner.
• Use
your guns in
the event where
you believe
that you'd be
able to finish
off an enemy
without dying.
They are extremely
weak, so you'd
better make
it count.
• Try
to hit ships
when people
attach.
When people
just attach,
they start off
with no energy,
so they'll get
none of it back.
It would be
easy to take
them out.
The
Mothership
(Shark):
Whereas
the Transport
is the offensive
leader, the
Mothership is
the defensive
leader.
The Mothership
is the the leader
overall and
makes the final
decisions on
who gets to
be what ship.
• When
a game starts
the host will
alert you if
the ship limit
is broken on
your team.
If it is, he
will ask you
to choose one
to be that certain
ship to get
it back to the
limit.
You must ask
who wants to
be that ship
and make a final
decision.
Make that decision
quickly!
The game must
continue and
no one likes
to wait endlessly.
• If
you begin to
get attacked,
or see incoming
enemies, immediately
order your transport
to return and
order teammates
to attach.
The longer it
takes, the more
enemies you
will have to
contend with
and the less
people you'll
have to fight
them with.
• You
have two methods
of self-defense.
If the enemy
is quite a bit
away, try using
your bombs.
They can be
fired out your
back end and
have a decent
amount of propulsion.
If they get
too close however,
don't fire these
bombs.
You'll end up
damaging yourself
as much as you
damage them.
If they are
too close, begin
to fire your
bullets.
They'll damage
the enemy while
not damaging
you. While
they don't do
too much damage,
it'll still
be effective
since the enemy
will be draining
their energy
reserve while
trying to shoot
at you.
• You
also have decoys
and a wall.
They aren't
that effective,
but it might
mean the difference
between getting
ships attached
and off of you
or ships destroyed
a second after
they attach.
• Fly
into the rest
of your ships.
Use them as
protection in
the heat of
battle.
Let the shots
hit them and
not you.
• When
the firefight
dies down a
bit, you might
want to head
off to hide
again.
Sometimes Motherships
can go off and
hide and regain
all of their
energy back.
• Always
use stealth.
You have free
stealth, so
you might as
well use it.
• Always
keep your teammates
updated on your
energy and where
you are.
For instance,
you could use
this as a macro:
//Energy
is at %energy.
My position
is %coord %area.
Fleet
Strategies:
Keep flying
in formation.
Keep ships such
as Fighters
in the front,
Scouts, Transports,
Defenders, and
Equalizers behind
them, and then
all the way
in the back
should be the
Mothership.
Now this is
if ships are
approaching
in a line.
You should always
have these ships
facing the enemy
in that manner.
Enemy Ships
|
Fighters,
Scouts
|
Transports,
Equalizers,
Defenders
|
Mothership
Now what
if they try
to encircle
your Mothership
and scatter
about?
Get closer to
the Mothership
and circle around
it. Do
exactly what
they are doing
but make sure
you are still
in formation
and closer to
the Mothership.
Do everything
you can to block
their shots
from hitting
the Mothership
so new reinforcements
of attaching
friendly ships
can survive.
In the
event of an
Equalizer attack,
spread apart.
You don't want
a whole bunch
of your teammates
to get caught
without recharge
because you
stayed cramped
together.
This ship is
a must-destroy.
You must
always remember
to attempt concentrating
on one ship
to destroy at
a time whether
you are in offensive
mode or defensive
mode.
Keep communication
going with your
teammates so
as to best direct
your attack.
Attacking the
Transport might
be a good idea,
but the Mothership
might get away.
Going after
the Mothership
might leave
the Transport
open and free
to receive reinforcements
of attaching
teammates.
However, if
you don't concentrate
on one, you
might not destroy
either.
During
an offensive
your ships should
be lined up
like this:
Enemy Ships
|
Fighters,
Scouts
|
Transports,
Equalizers,
Defenders
Of course,
lines always
break during
battle.
If your numbers
dwindle too
much, fall back
and group with
more of your
teammates.
I can't stress
this enough,
but this event
is all about
strength in
numbers, teamwork,
and strategy.
You can't have
any of those
if you try to
go it alone
and unorganized.
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